4.2 Beta
An early build of Leadwerks Game Engine 4.2 beta is available on the beta branch on Steam. This release will update the engine with the latest C++ tools and add new graphics and other features.
- Visual Studio 2017 support
 - Compatible with the latest C++11 / GCC on Linux
 - Refraction: apply "Materials\Effects\glass.mat" onto any object to see this in action.
 - Heat haze: drag the heat haze emitter prefab into the scene to view ("Prefabs\Effects\heathaze.pfb").
 - Spotlight texture: you can add a material to a spotlight and the first texture will be rendered onto the light (for flashlights).
 - New animation commands
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Analytics (not working yet)
 
It's funny that transparency with refraction used to be explained in a
 12 minute tutorial (in Leadwerks Game Engine 2), and now it is a simple effect you can drag into the scene.
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