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Leadwerks Company Blog

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Game Tournaments, Schwag, and American Apparel


Josh

2,336 views

I have proven beyond a shadow of a doubt that I am very bad at shipping posters.  The Winter Game Tournament was completed in January and I have yet to deliver your prizes.  If you have a job opening for someone to ship prizes, or to ship anything at all, I am probably the worst candidate you could ever hope to find to fill said position.  Seriously.

Part of the problem (although it's still not an excuse) has been that it is actually incredibly difficult to have custom USB keychains made.  These took a long time because my description of black monochrome printing with the text vertical aligned was too apparently too complicated.

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The first proof I got used a beautiful white-on-silver-so-light-it's-practically-white color scheme.

fail.png.347760c26276528eb8485ca387b945f9.png

The second attempt's failure was slightly more subtle.  Slightly.  Is it just me, or does the logo obviously beg to be centered by the vertical center of the text, instead of the image dimensions?  Is this really that hard?:

Image1.jpg.cc444a79c4bd2362b7f852164c59c61d.jpg

At this point I was all like:

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So I drew them a picture of something that to me seemed extremely obvious.  Finally, I got the corrected proof of our glorious USB keychain and have authorized a limited production of this one-of-a-kind item.  I will give props to the graphics designer for choosing the dark gray (subtle blue?) print color, which is much better than #000000:

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All I wanted was a little taste in design.

So here's what I am going to do.  Each entrant in the Winter Games Tournament will receive one limited-edition poster, with one limited-edition Leadwerks USB keychain inside the poster tube, plus one Leadwerks sticker (which I have a ton of).  Because of the delay and the fact that I suck at shipping prizes, I am bumping up the 4GB USB drive to a whopping 16GB.  That's four times the jigglebytes, and enough to back up the entire Leadwerks.com website on.

In other news, the acquisition of American Apparel by Gilden Activewear has actually affected our supply chain for the fabulous Leadwerks line of clothing.  The official Leadwerks hoodie in our signature gray color is currently only available in sizes small and extra small.

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I contacted SpreadShirt.com about the matter and received the following explanation:

Quote

Hello Josh,

Thank you for your email.

Unfortunately this item is currently out of stock in some sizes and colors.

Our product manager has not informed us of when more stock will be arriving as the company American Apparel is currently going through a transition phase while ownership is transferred to the brand Gildan.

The sizes and colors will be available online again once we've received the stock from the new supplier.

Please feel free to contact us if you have any further questions.

Sincerely,

Ariel
Customer Service

The first and most pertinent question is why is the little mermaid working in customer service for SpreadShirt?

character_disneyprincess_ariel_262253c9.jpg.39101c734b08bd50c40ef51132a7ffd0.jpg

The second question is when will the official Leadwerks hoodie become available again?  The garment can be gotten in other colors, but I do not feel that any of these less appealing colors adequately represent the brand of our game engine.  This is most distressing and I will continue to look for a solution.

The 2017 Summer Game Tournament will proceed once I have shipped the prizes out from the previous tournament.  However, as I have proven that I am not a reliable shipper of prizes, the tournament is going back to our original prizeless model.  A roundup of entries from all game developers will be posted at the end and fun will be had by all.

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Quote

The 2017 Summer Game Tournament will proceed once I have shipped the prizes out from the previous tournament.  However, as I have proven that I am not a reliable shipper of prizes, the tournament is going back to our original prizeless model.  A roundup of entries from all game developers will be posted at the end and fun will be had by all.

Daww, you should at-least ship out stickers while you got em. I actually don't like using stickers if I only have one of em.

If you're done sending prizes, that's understandable, hopefully someday you'll find a way to make it work. 

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9 hours ago, reepblue said:

Daww, you should at-least ship out stickers while you got em. I actually don't like using stickers if I only have one of em.

If you're done sending prizes, that's understandable, hopefully someday you'll find a way to make it work. 

The main problem is that customs forms take forever to fill out, and the addresses people have are often wrong and in weird formats I have never seen, since they are worldwide.

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If you don't like shipping many prizes, why don't you give only one prize to the one who makes the best (biggest / most polished) game? This will increase the quality of games we submit and you will have to ship only one prize.

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18 minutes ago, Genebris said:

If you don't like shipping many prizes, why don't you give only one prize to the one who makes the best (biggest / most polished) game? This will increase the quality of games we submit and you will have to ship only one prize.

Competitive prizes actually decrease participation.

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7 hours ago, Genebris said:

More than no prizes?

Most people are incredibly insecure it would seem. It's sort of detrimental for this industry where you really just have to throw stuff out there to get the experience and learn a ton by doing so and getting feedback.

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3 hours ago, Rick said:

It's sort of detrimental for this industry where you really just have to throw stuff out there to get the experience and learn a ton by doing so and getting feedback.

I don't understand this statement.  What's detrimental about getting experience by trying things?

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1 minute ago, gamecreator said:

I don't understand this statement.  What's detrimental about getting experience by trying things?

I believe he was saying that peoples' own insecurities are detrimental to their own selves and getting experience by trying things is the correct thing to do instead.

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Yeah sorry for the poor explanation. I did mean that you just have to do a ton of stuff and throw it out into the world in this industry so being insecure about your stuff doesn't help you much in the game industry.

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