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Game Description β INGENUITY LEGACY. The game offers a slow-paced journey across the Martian surface, inviting the player to engage in observation, environmental awareness, and quiet discovery. Rather than focusing on action or challenge, the experience emphasizes atmosphere, symbolism, and the passage of time. Gameplay is intentionally minimalist, prioritizing environmental storytelling and reflective moments over complex mechanics. Each scene is designed to be felt rather than explained, allowing the player to connect emotionally with the world and its meaning. Developed using Leadwerks 5, INGENUITY LEGACY was created as part of the Leadwerks Winter Games 2025, a community-driven development event that encourages creativity, experimentation, and personal expression within a limited scope. INGENUITY LEGACY is a brief, intimate experience about exploration, patience, and the legacy that remains when a mission comes to an end. To learn the flight controls, press F1 at this level. -
View File INGENUITY LEGACY Echoes Beyond the Red Dust Game Description β INGENUITY LEGACY. The game offers a slow-paced journey across the Martian surface, inviting the player to engage in observation, environmental awareness, and quiet discovery. Rather than focusing on action or challenge, the experience emphasizes atmosphere, symbolism, and the passage of time. Gameplay is intentionally minimalist, prioritizing environmental storytelling and reflective moments over complex mechanics. Each scene is designed to be felt rather than explained, allowing the player to connect emotionally with the world and its meaning. Developed using Leadwerks 5, INGENUITY LEGACY was created as part of the Leadwerks Winter Games 2025, a community-driven development event that encourages creativity, experimentation, and personal expression within a limited scope. INGENUITY LEGACY is a brief, intimate experience about exploration, patience, and the legacy that remains when a mission comes to an end. Submitter Yue Submitted 01/17/2026 Category Games
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Is therer a way to make particles move in emitter's local space? So when emitter moves, it's particles move with it, while still having their own speed?
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Hello everyone and thank you for having a look at the issue I'm having! I am trying(<-emphasis) to make a game that starts out on a spacecraft and then (via disaster and escape pod) crash lands on earth. At this point in time I am watching the tutorials and learning as I go on how to use the editor. This issue I'm having is with a material in the SciFi Interior Construction Kit, in particular 'windowb.mat'. When I am using the material as a window I cannot see far enough to see the engines of the spacecraft, and when I just delete the wall I can see them, below is what I am on about: WINDOW: NO WINDOW: I'm sorry that the images are so large! Anyway, I hope that you can see the issue that I am having and I hope that there is a solution! Please and thank you for all and any help that I receive PS: I mentioned the two lines of backstory as I will be posting here if I get stuck again...
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