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Posted

crouch works in my game but it was written a couple of years ago. maybe something changed.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

When dealing with crouching it has to do with the character controller. In your screenshot we can't see your character controller as you don't have physics debugging enabled. If you are able walk under that ceiling you have, then crouching is working. Crouching in SetInput() has nothing to do with your character model itself. If you want your character to appear crouching then you'll have to manually play that animation on your character model to get that.

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Posted

The problem is there is no auto check to see if they can stand up so you can stand up inside an object, unless you write your own check.

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My job is to make tools you love, with the features you want, and performance you can't live without.

Posted
1 hour ago, Josh said:

The problem is there is no auto check to see if they can stand up so you can stand up inside an object, unless you write your own check.

I would like you to consider in the very near future, GetRadius, SetRadius, GetHeight, SetHeigh for the character controller. 

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Astrocuco.thumb.png.c76e0fb3de2d6e437e7dca099625e11e.png

Posted
53 minutes ago, Yue said:

I would like you to consider in the very near future, GetRadius, SetRadius, GetHeight, SetHeigh for the character controller. 

These will likely not be introduced in 4.x.  From previous discussions, it sounded like a lot of work to alter the navigation system.  For that matter, same goes for dynamic navigation, where you could open a door and the nav mesh changes.

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