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AggrorJorn

LE Community Project

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hey, could you speak a lil about the game... the storyline, if there is any...

 

--Mike

We decided not to do this for the Tech demo since it isn't important at the moment. It is so easy to make the game more complex then it is. Although everyone agreed on the fact that a story is important, we want to wait with adding this to the game.

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I have a short version of the story line for the Tech Demo

 

"If it moves, shoot it. If it doesn't, shoot it anyway" :)

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Guest Red Ocktober

i like that one Ro...

 

i usually tell my men... if it moves, shoot it... if it doesn'ty move, shoot it twice... biggrin.png

 

Rick, Agg... bashing zombies on the way to point B is enough of a storyline for me... looking good...

 

--Mike

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I wonder if we should make a indiedb page? it would give us a bit of popularity and also not to mention leadwerks. Because apart from just working together this whole project is a bit of a skill showcase. Wouldn't it be great to share our talent with other developers?

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Good idea, although I wouldn't make a page right now. However when we have finished the tech demo we could sure do that.

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Great work, Alvaro and Juan! Very professional and also inventive. tongue.png

Glad to have you guys on board. smile.png

I remember doing the same for sounds. Using household objects to record a variety of sounds, and then deform them, make them sound like something totally different. :)

 

Cheers

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Bravo, there are no words I can think of to explain how amazing both your works are. Looking forward for some more!

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Haha that's kinda funny. The reason those curves didn't turn out properly when you traced my original design the first time is because that design was a schematic design and not to scale in anyway. In fact I was just using paint.net to draw it roughly. Anyway looks good glad to see I could contribute in some way in the short time before I went full ball on my own project.

 

Anyway good job turning it into a proper model from the schematic.

 

peace out.

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Aggror can talk more about it, but basically we have the level being designed, weapon models being created, enemy models being created, music and sound fx being created, & the main menu/logo getting worked on. The coding front has the weapon system working but being fine tuned, some save features being coded, and soon some very basic AI.

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Excellent. Have you got some milestones planned on the programming side? The thing that will make or break this is the weapon and zombie interaction.

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The upcoming video blog explains the status of the project. This includes milestones, project planning and progress. What is essential for the comming weeks etc. Should be ready within 2 days.

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The community project is right on track:

post-45-0-77620400-1341399648_thumb.jpg

 

Upcomming video blog: Basic AI.

 

Also: it has been set some weeks ago, but we have set a deadline for the first tech demo: 31 July 2012.

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Spammers! This is where that LECP baseball bat would come in handy biggrin.png

Please use the report button instead of replying to them. You look rather silly after their post is removed. wink.png

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You know i think it would be an appropriate time in our development to maybe make an indiedb page. I mean we are more than half way through our project and I heard that you cannot submit a completed/near completed game to indiedb. You need to show the development. Now it it entirely up to you guys, but I think it is now or never.

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You know i think it would be an appropriate time in our development to maybe make an indiedb page. I mean we are more than half way through our project and I heard that you cannot submit a completed/near completed game to indiedb. You need to show the development. Now it it entirely up to you guys, but I think it is now or never.

 

Agreed.

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What IndieDB doesn't know doesn't hurt them :) Later, we can always tell IndieDB we are earlier in our development then we really are.

 

I'm fine with this but I'd want Aggror to do it and he'll be away for a week or so.

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