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True single-pass stereo rendering in new engine
Work in Progress - Started by Admin,
We've successfully implemented Nvidia stereoscopic rendering for fast VR performance. More info here: ... -
Log Riders - Alpha Gameplay
Work in Progress - Started by DooMAGE,
Log Riders is an exploration physics based first-person platformer game, where you have to try get to the end of the stage while without falling in the water. The game will feature more stages later in the development and some new twists and craziness to m
You can try the alpha at:
https://gamejolt.com/games/log-riders/193109
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Newton 3 14 Vehicles
Work in Progress - Started by Admin,
Demonstration of new vehicle model in Newton 3.14, with slip differential. -
SSLR
Work in Progress - Started by Steam Community,
Just messing around with some real-time reflections from Igor: http://steamcommunity.com/sharedfiles/filedetails/?id=414422238 -
One More Day - DevLog (Part 4)
Work in Progress - Started by xtom,
New and improved random spawning roaming zombies. One More Day is a survival horror game I am making. The game is being made in the Leadwerks game engine http://www.leadwerks.com/werkspace/page/viewitem?fileid=425860291 Don't forget to subscribe and fol -
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Chat with SCP developers - Weekend Workshop #53
Streams and Events - Started by Josh,
Get SCP Nine-Tailed Fox for free: https://store.steampowered.com/app/1304510/SCP_NineTailed_Fox/
Wishlist SCP: CB Multiplayer Reborn: https://store.steampowered.com/app/3257000/SCP_CB_Multiplayer_Reborn/
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SSLR
Work in Progress - Started by Steam Community,
Just messing around with some real-time reflections from Igor: http://steamcommunity.com/sharedfiles/filedetails/?id=414422238 -
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Ocean Rendering (WIP)
Work in Progress - Started by klepto2,
A first sneak peek for an realtime ocean renderer in UltraEngine.
Features:
FFT-Waves WhiteCaps Refraction / Transparency PBR Lighting model Quadtree based Frustumn subdivision for endless ocean rendering Todos:
Shore and object based waves and foam buoyancy and height readback flow maps