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Damage numbers
Work in Progress - Started by Steam Community,
Workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=404088984 -
Real-time Global Illumination WIP
Work in Progress - Started by Josh,
The edges of the GI volume now fade as they go out of range. This can be used with the final GI stage to fade the effect out, or to smooth the transition between stages. It was difficult to get the code for this exactly right because the volume texture moves in increments with the camera.
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Real-time Global Illumination WIP
Work in Progress - Started by Josh,
The edges of the GI volume now fade as they go out of range. This can be used with the final GI stage to fade the effect out, or to smooth the transition between stages. It was difficult to get the code for this exactly right because the volume texture moves in increments with the camera.
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Campfire Prefab Demo
Work in Progress - Started by Steam Community,
My first fully contained drop-in ready prefab, suitable for spawning fully functional with zero setup, though has lots of options. Thinking about posting to the workshop. -
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Leadwerks 3.5 Indie Curved Text
Work in Progress - Started by Steam Community,
Initial attempt at curved text. Need to space letters based on letter width and in relation to length of the curve. -
AI in Leadwerks Patrol Points
Work in Progress - Started by Steam Community,
This is a video tutorial that is supposed to compliment my written tutorial. -
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Leadwerks 3.5 Indie Texture Bombing
Work in Progress - Started by Steam Community,
Playing around with texture bombing. -
Built from Ruins Developer Video 2
Work in Progress - Started by nick.ace,
Stealth mechanics, improved graphics, and a dog!