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Leadwerks External Model Viewer
Work in Progress - Started by reepblue,
Ported old code to work with the App Kit. Much nicer with a UI
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Atmospheric Scattering
Work in Progress - Started by klepto2,
A test which shows what can be achieved with computeshader in Leadwerks. This uses dynamic precomputed 3D Texture lookups based on https://github.com/ebruneton/precomputed_atmospheric_scattering using compute shaders converted to Leadwerks..
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Animation in Leadwerks 5
Work in Progress - Started by Admin,
Just starting the Leadwerks 5 animation system. Here's 100 crawlers all sharing a single skeleton. I expect many more than this will be possible in the final ... -
Voxel Cone Step Tracing - Edge Fade
Work in Progress - Started by Josh,
The edges of the GI volume now fade as they go out of range. This can be used with the final GI stage to fade the effect out, or to smooth the transition between stages. It was difficult to get the code for this exactly right because the volume texture moves in increments with the camera.
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Real-time Global Illumination WIP
Work in Progress - Started by Josh,
The edges of the GI volume now fade as they go out of range. This can be used with the final GI stage to fade the effect out, or to smooth the transition between stages. It was difficult to get the code for this exactly right because the volume texture moves in increments with the camera.
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Hoodwink Game Trailer
Games - Started by Naughty Alien,
Get acquainted with Michael Bezzle; small time acquisitions expert in the decaying slums of the metropolis - Global-01.
Michael has met the girl of his dreams: savvy, sophisticated, funny and gorgeous, pawn shop owner Francesca Jones seems like quite the catch.
Love is in the air for him but when his final caper goes awry, Michael must flee for his life as he sets off to uncover the truth behind UniCorp, the world's last corporate giant.
Follow Michael through this vibrant adventure game as he meets outrageous characters and explores the brightest dystopia you will ever see.
Mixed Nuts
Meet a range of quirky characters, from hawkers peddling rat meat and delusional cyborgs to brainwashed and politely vicious lawmen.
Be they friend or foe, the many colorful personae of Hoodwink will help and hinder Michael on his adventure.
Adventure across a world gone mad
Set across the sprawling sectors of Global-01, Hoodwink features the ramshackle and ingenious underbelly of a society ruled by the world's last corporation.
Features
Detailed Oriental Post-Apocalyptic Environments Fully voiced over cast of colourful characters Music from award winning composer Leon Willet -
Screen-space voxel ray tracing hybrid
Work in Progress - Started by Josh,
First typical screen-space reflections are shown, which fade out as the reflected object moves out of the camera view. Next is shown SSR combined with voxel reflections that take over when screen reflection information is not available.
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Particle physics with Newton Dynamics
Work in Progress - Started by Admin,
Here we have some faster moving particles that act like a stream of water. -
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SALVATIONLAND - Updated Release Trailer
Games - Started by MR. SPIKER,
Release trailer of eX Software's first indie-game, powered by Leadwerks.
Annotation:
Deciding to find the "city of dreams", young traveller from the wasteland named Victor went to northern mountains by the old railway tracks. The desire to find his place in the cradle of surviving mankind turns into a struggle against an evil mayor and transformation into a hero-liberator...
Buy our game in Steam:
https://store.steampowered.com/app/1807590/SALVATIONLAND/
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Screen space reflections with roughness
Work in Progress - Started by Josh,
This shows screen space reflections (SSR) with per-pixel roughness. Even without any temporal filtering / accumulation the results are still pretty smooth.
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