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Promoting your Game

Posted by Josh Klint in Josh's Blog, 17 January 2017 · 0 views

You've learned Leadwerks, built a basic game, and published it to the Game Launcher, perhaps during one of the many Leadwerks game tournaments.  Now what?

Fortunately, there is a big appetite for work-in-progress indie games.  The next step is to create an account on itch.io and GameJolt and...

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Leadwerks Winter Tournament Roundup

Posted by Admin in Leadwerks News, 16 January 2017 · 0 views

The Winter Games Tournament is complete, with a long list of fun mini-games made by the community.  This tournament saw the release of many new and innovative types of games you want to be sure to try.  To claim your prize, go to "My Profile" in the drop-down box that opens when you click your name in the upper-right part of this...

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Spinguins - The Invasion of the Snowmen

Posted by Dragonfreak in Dragonfreak's Blog, 15 January 2017 · 0 views

It's finally done!

You can find it here on the workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=843127624

And now i'm going to share a bit about the progress of the last few weeks, stick around if you like :)

I'm so glad i made it in time, there...

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Winter Games 2016 - On the road again - Part 5

Posted by AggrorJorn in Aggror's Blog, 12 January 2017 · 0 views

This is the final blog post for my game entry this tournament.

GUI
I am really happy the way the GUI came together in the end. UI really isn't my strongpoint so being able to produce something doable is a great reward.

Car physics
Although most car tracks can be finished with a car, it is not an easy task. The car tumbles over far to quickly. There is...

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Generating Code with Rails

Posted by martyj in martyj's Blog, 12 January 2017 · 0 views

In my day job I get a lot of experience with different technologies. Mostly related to mobile or website, but there is a lot of bleed over in the game industry. I've done a few Ruby on Rails applications, it's not my primary toolbox, but it has some benefits. Mostly the ease and speed of development.

I switched to using Ruby on Rails for the data...

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Steam devblog #1 - Release date, coming changes and more.

Posted by lxFirebal69xl in lxFirebal69xl's Blog, 11 January 2017 · 0 views

Hey gents!

First and foremost, I would like to apologize for my lack of updates the last week, personal life took a big hit and I got extremely busy, but rest assured that updates for the game will follow as soon as possible since I now have time to focus on it.

So what have I got planned?

First piece of news is the upcoming 0.4.5 update, it...

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Ball Hopper (Winter Game Tournament 2016)

Posted by Brutile in Brutile's blog, 06 January 2017 · 0 views

Ball Hopper (Winter Game Tournament 2016) I've finished the main concept of my game "Ball Hopper", which you can play at http://www.leadwerks.com/werkspace/page/viewitem?fileid=831630240

It was inspired by CS:GO surfing and the Impossible Game and your...

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Devlog 4 - XO Arena

Posted by jen in jen's Blog, 31 December 2016 · 0 views

Posted a new blog after a long break. Read the short blog here: http://noice.club/index.php/posts/xo-arena-crunch-time

Posted Image

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LW: Prologue - Uncut Update in the works

Posted by DoomSlayer in DooMAGE's Blog, 16 December 2016 · 0 views

Hey!

More stuff will come in the next version, my objective is to improve the Prologue to use as a demo for a Greenlight campaign to the next chapter.  Much of the work this week (besides fixing stuff) was to detail the scenes a bit more to help you guys understand the water flood and how deep  the water is.

I removed the cars of the starting area,...

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Ludum Dare 37 (and Ludum Jam)

Posted by mdgunn in mdgunn's Blog, 09 December 2016 · 0 views
game jam, ludum dare

Ludum Dare 37 starts in 12 hours (as I type this)

http://ludumdare.com/compo/
https://ldjam.com/

Most of you probably know (I think), but Ludum Dare is a game dev competition where you have to complete a game in 48 hours from scratch (no externals assets I think).

The JAM portion of...

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[Example] Some kind of arrow

Posted by aiaf in aiaf's Blog, 05 November 2016 · 185 views

Draws a box from one vector to another.
To be used as some kind of arrow.

Need feedback if its a better way to do this, but so far seem to be ok for my purposes.

Example usage:
ArrowUi *t = new ArrowUi(Vec3(0.0, 0.0, 0.0), testshadow->GetModel()->GetPosition());


class ArrowUi {
    private:
    Model *model;
    Entity *pivot;
    Vec3...

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Record Camera/Object Path Movement Script

Posted by tipforeveryone in tipforeveryone's Blog, 30 October 2016 · 201 views

Visit forum topic here: http://www.leadwerks.com/werkspace/topic/15171-record-cameraobject-path-movement-script

Features
- Record camera path movement by controlling camera itself, what you see is what you get...

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Reorganizing and Defragmenting

Posted by reepblue in reepblue's Blog, 27 October 2016 · 195 views

After I've returned from Steam Dev Days, I caught a terrible cold, so my first week home was unproductive when it came to LEX or Blue Portals. But besides that, I had a great time! I mentioned briefly in my last blog post before I went that I was giving LEX some...

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After some struggle I got my first model done

Posted by Roland in ZERO - In search of the Void, 21 October 2016 · 406 views

A programmer making models. Well .. it takes some time to get a grip of how to make the models enough low poly to behave well in the engine but at the same time enough convincing to look real. And then we have the UV-mapping... If my hair wasn't (the little that's left) gray already it would have turn into to some of that flavor. I'm using...

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TinyGom Racing New release and New demo

Posted by diedir in diedir's Blog, 15 October 2016 · 230 views
game, tinygom, sdmg-studio

TinyGom Racing New release and New demo TinyGom Racing PC Game is available !

New demo : at:  tinygom.sdmg-studio.eu (register)

or if you have an account on indiedb.com :
http://www.indiedb.com/games/tinygom

lot of bugs corrected:
menu appearance now conform to what it should be
all sub-menus revisited
in game...

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Structura devblog report

Posted by aiaf in Structura devblog, 23 September 2016 · 248 views
game Leadwerks devblog

A progress report on Structura

First i want to say im glad i choose Leadwerks engine, easy to use and freedom to choose how you develop.


This will be a single player rts game, is a long term project (written in c++, 11k lines of code at moment).

Have some ideas that will differentiate this game from others:
Game is controlled by a command line and some...

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AI framework test video

Posted by blueapples in Blueapples' Blog, 30 July 2016 · 367 views

Quick demo video of my Utility and Needs Based UI test framework.


Click to see video on workshop


[font=helvetica, arial,...

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(Re-)Designing the Game

Posted by Slastraf in MrShawkly's Blog, 12 July 2016 · 339 views
Game Design, Game Art and 4 more...

A year has passed, time for an other update.
Exspecially in the last weeks, I have been thinking and working onmy Game for long hours.
yay !
A Video from exactly a year ago shows the early Game functions which no longer will be as they are in the final game, unfortunately. (Youtube: Slastraf)
Today I am focusing on Game Art, not as much as -programming...

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[BallGame] - Easy game development with LeadWerks

Posted by GlshchnkLx in Glushchenko Blog, 14 June 2016 · 527 views

Hello everybody. Today I probably will start the first lesson dedicated to developing games with LeadWerks Game Engine 4.1.

Table of contents:
  • Introduction
  • Requirements
  • Project preparation
  • Setting up the project
  • Level creation (Prototype)
  • Ball Script
Introduction

This lesson is to create a game where the main...

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Implemented a first Fight in Akt2

Posted by burgelkat in burgelkat's Blog, 12 June 2016 · 665 views

I have learned much in Scripting and some Lua function as i worked on Akt2.
So i implemented a primitive Loading Screen (not realy one but i looks in my eyes nice).
Also the performance is better now because i released some entitys if they not longer used.


Feedback is welcome.

Also if something not function....