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Hello team!! I have a quick question for the developers about the FLOWGRAPH in Leadwerks... ¿Is possible make ZOOM IN - ZOOM OUT in the window of the Flowgraph? Many Thanks!!
- 8 replies
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- flowgraph
- flowgraph suggestion
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Hi I added to fpsplayer.lua in UpdateWorld fonction (when a condition is true) : self.component:CallOutputs("RickRoll") So in the FlowGraph Editor i link "RickRoll" to a pivot (who have Noise.lua) on Play() The problem is when the condition is true in game the music don't start and most weirdly when i go the game menu (Escape) the music start and if i go back to the game the music stop. How can i solve this ? Thx
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Hi! I can't open script editor for some reason. Or flowgraph for that matter. Anyone else had this problem? I've been away for some time, but last time I used Leadwerks, it worked just fine.
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Hi, I've tried lots of things to make the background music change during gameplay and I'm still failing to do it properly and now getting out of ideas. I'm using the flowgraph editor to start the music when the player take ammunition and this part work correctly. The part that is failing is that when a designated NPC is killed, I want to pause the current music and start a new music. The pause of the current music works, but the new music if failing to start. I'm using NOISE.lua and modified it slightly with monster.lua to give them the output to flowgraph. I've applied the noise.lua script to 2 pivot. One for each song. Set the script for each song. I was able to make them play both by making them play at start. The second song refuse to start when the NPC is killed, the pause work, not the other song. Here is a screenshot of my flowgraph setup: The only thing I could think of now, is look at the LUA code for noise.lua and modify it to handle 2 tracks so everthing is handled in the same script. BTW, the flowgraph editor is really powerful!! Too bad we can't group items and zoom-in/zoom-out...
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How do you program something to appear in the Flow Graph editor with an output and an input?
- 2 replies
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- FlowGraph
- Flow Graph
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Hello My problem is that I have an Pivot which has the platform.lua script attached. when I test it out and select it to be enabled at the program start, everything works just fine. The pivot with all the atttached models are moving right where I want them and at the right speed. But when I select it to be disabled at the start of the program, it just keeps locked. I am pretty sure when you are ingame you cant make it change or just start inside the game. I tested it inside flowgraph editor with multiple ways : collision, pushbotton (none of them work) It am very confused about that since the most part of the script is in update...() functions. So how do you can make it change (via flowgraph) ?
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I have standard edition of Leadwerks and I'm working in beta branch now (Leadwerks 3.5). After last update I have noticed a problem with flowgraph editor. My function: function Script:EnterType()--arg return self.collidedEntityType end is not reflected in the flowgraph and therefore I cannot trasmit this agrument to the input function (with --in) Only output and input methods are showed in the graph. Arguments are not. (Windows 8.1, GeForce GTX 460)
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please can u add zoom or minimap and movement/scrolling with cursor keys? drag a point over a long distance is not easy.