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tumira

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  1. tumira

    Bazzite

    Is that Leadwerks icon at the panel ? Leadwerks 5.0 ?
  2. tumira

    Bazzite

    You could also just install KDE environment in linux mint and use that. The default Cinnamon UI is fine for me.
  3. tumira

    Bazzite

    "sudo apt update" is Debian based distro. Bazzite is Fedora based. So you probably need to write "sudo dnf upgrade" . Not sure about the command. Arch based distros (CachyOS, Manjaro) is using different command also. If you like Debian based (like Ubuntu -sudo apt update style), probably should try Linux Mint. (I'm biased on this. haha). Do not use the "LMDE 7" of linux mint, use the Zara Edition which is stable LTS version.
  4. tumira

    Bazzite

    You can take a look at flatpak format. It supposes to package all your runtime library and etc. Should work with either debian, fedora or arch based os or any linux distro that supports it. However some distro like ubuntu , you need to enable it to support it (ubuntu have their own format called "snap"). Just install it (in ubuntu based os) by "sudo apt install flatpak" in terminal. Bazzite(and a lot of distro) support flatpak out of the box. Flatpak got their own "digital store" called Flathub. There are many free and commercial software distributed there. I have bought 2d tools called TexturePacker from a website, they have their own software activation, and etc and uses flatpak format. I am using Linux Mint (which is based on Ubuntu, but supports flatpak out of the box).
  5. Trying to create cylinder or cone will crashes the editor. Wedge and Box is working fine. I have to use the menu items to create the other type primitives (Create->Primitives->Cone). I think you should just expose all the primitives creations button at the toolbar (box, wedge, cylinder, cone, sphere) . Previously in leadwerks we can change parameters for the primitives before we create them, (example Sphere, 12 sides). How do we do this in Ultra Engine ? Latest steam beta build (9.3 build 367)
  6. @reepblue are you using the beta branch ? @JoshCan you please make the step value to +-0.1 or maybe smaller instead of 1.0 for the face offset ?
  7. Hi The face offset is a bit buggy or not working correctly. If I tried to use the numeric up down for the U,V offset for the selected face, the materials or texture for the face wont move. Tested from steam beta branch
  8. Yup. You are correct
  9. @Josh The documentation for networking is bugged. I get "404: Not Found" when I clicked on the Networking subtopics.
  10. Thank you! Are we allowed to use this in other game engines or only in Leadwerks ?
  11. What map do you really need ? Just put atleast 3 merc prefabs in and empty map and increase the player health to 9999 and maybe more. Let them shoot you like crazy and the frame will drops and the sound will be missing and lags. I dont even change the default code for the soldier AI. This happens before and after I formatted my PC. To be honest, the only way you can test this if you actually have a soundcard that supports OpenAL like XFI and etc.
  12. I have this problem and already reported this. Basically if you have accelerated OpenAL there is a memory leak and will slow down leadwerks game to single digit and lags like hell. The slowdown happens to my Creative XFI (accelerated OpenAL), and to my logitech G35 (software openal). My integrated audio seems does not effect by this much.
  13. Will it be in Leadwerks 4 , Leadwerks 5 Or Turbo ? To be honest I'm a bit confused with current roadmap. Maybe you could write up a new detailed blogs on current roadmap ? What can we expect in Leadwerks 4, Leadweks 5, Turbo ? Will there be any discount ? No more steam ? Subscription based pricing ? Thanks. Good job on the new improvement.
  14. Please improve game character with higher bones animations speed.. Currently the zombie characters with 50ish bones will make the games slowed a lot compare to the crawler with 30ish bones. Anybody using mixamo or fuse will be disappointed if this is not rectify or improved.
  15. Will this bug fixed for 4.6 ? https://www.leadwerks.com/community/topic/17081-audio-position-are-wrong-in-surround-sound-speaker-71/ It still happens in current beta.
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