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Realtime GPU FFT in Leadwerks 4
Work in Progress - Started by klepto2,
An early stage of GPU FFT using the stockham FFT with the Phillipsspectrum to produce ocean waves. -
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Marble Game Template
Work in Progress - Started by Admin,
New game templates make it easy to set up different types of games with Leadwerks. This template demonstrates how to create a simple but fun marble game. -
GPU Culling Demonstration
Work in Progress - Started by Admin,
Demonstration of vegetation culling performed entirely on the GPU. Thanks to RasterGrid and the folks on the OpenGL forum. Rendered polys = 28 million Total ... -
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Dangerous Rays First Look
Work in Progress - Started by franck22000,
Game Website: http://www.dangerousrays.com
Twitter: https://twitter.com/LonelyBitsGames
Facebook: https://www.facebook.com/LonelyBitsGames
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World Reflection Cubemaps
Work in Progress - Started by Steam Community,
Leadwerks lacks a way for environment artists to make materials have world reflections. With the recent PBR/substance shaders, I thought I should give this a look at, and mimic how Source does it, which isn't really next gen, but it's better than nothing. -
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