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Posted

When we get terrain for le3 will it be based on le2 terrain system with its own editor or will it be more like the terrain generater in 3dws?

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Posted

The terrain tools will resemble Leadwerks 2 tools, except I'm using a virtual texturing system instead of splatting, so it should remove the limits we had on number of layers.

 

I actually start working on terrain today. The tessellation capabilities of OpenGL 4 will be interesting.

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Posted

What do you mean by "virtual texturing system" as opposed to splatting? I'm getting a little nervous here, since tools like World Machine give you wonderful splat maps with actual geological meaning (like erosion, deposition etc.) which I would like to continue using in Leadwerks 3.

Posted

Splatting was used in LE2 to store terrain texture info. This had the negative side effect of only supporting 5 paint layers. The virtual texturing system simply allows you to have way more paint layers.

Posted

This had the negative side effect of only supporting 5 paint layers.

 

That's not fully true, you could use more then 5 textures by having multiple "splat"-maps or split the terrain in chunks where every chunk (16x16 or 32x32 usually) can have his own 5 textures.

Posted

That is true but then you would have to know how to do this programmatically. The editor only allowed selecting 1 out of 5 layers and not 'chunks' of the selected layer. It would have been cool to have that support though. :) nice idea.

Posted

Raster,

What do you mean by "virtual texturing system" as opposed to splatting? I'm getting a little nervous here, since tools like World Machine give you wonderful splat maps with actual geological meaning (like erosion, deposition etc.) which I would like to continue using in Leadwerks 3.

The appearance will be the same (if done right) but internally the rendering is handle differently. This could allow a lot more texture layers without being limited by the GPU number of texture slots.
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My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

I am VERY excited the hear this. GO JOSH!

 

Can't wait for it to come out. Is there a way to get push notifications when a new version of leadwerks 3 comes out?

 

Right now I just have to run the updater to see if there is anything new?

 

Mike

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Posted

I am VERY excited the hear this. GO JOSH!

Thanks for the encouragement.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

GO JOSH! amazing work! I have waited for this haha. How's development going and will we be able to import our LE2 terrain?

or at least the raw file ?

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