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Found 15 results

  1. Quick update... Work is pretty much complete on nearly all of the highpoly models of the wall textures... Just a few more to create and bake out in Xnormal and then I will be able to start making the color ID maps. I expect to have the ID maps done sometime by the beginning of the week after next week. Total number of textures stands at 201, after taking into account some of the walls having minor detail variants. Below shows a few snapshots of the my most recent work:
  2. I want to import a model that had previously many Modifiers in Blender, but all applied and looking good inside the program. However, if I import them as .fbx into the Engine a part from the Model's Hierarchy is broken, and has a too big scale. I think everything else is fine. How do I fix this ? I already used the reliable apply scale, rot and pos in Blender but it didn't work. Below some screenshots of the problem.
  3. roysizon

    ZombieZi

    A zombie shooter that deserves a try. Steam workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=691701780 Standalone version: https://hisham.itch.io/zombiezi Leadwerks Game Launcher: http://store.steampowered.com/app/355500/Leadwerks_Game_Launcher/
  4. Hi, recently I am working on some new animations for my FPS hands. The problem I have is I have for example a sword attack animation, and want the player to be able to equip diffrent weapons (types of swords). I kind of worked out a solution which works, but I causes a lot of trouble and is not much fun to work with and I cannot believe there is no better solution. I simply put a weapon bone into my rig, then I imported the sword model inside Blender, parented it to the bone to see the sword while animating. Then I export the rig an hand model, afterwards I export the Sword model (in
  5. After a request by CrazyCarpet in the status update, I thought it would be a good idea to make a thread with a list of 3D Model resources. NASA Models http://nasa3d.arc.nasa.gov/models Garage Games http://www.garagegames.com/products Dexsoft https://www.3dmodels-textures.com/index.php?route=common/home Arteria http://arteria3d.myshopify.com/ Gajatix http://store.gajatix.com/index.php?route=common/home 3D Foin http://3dfoin.com/ 3D Sky http://3dsky.org/ 3D Archive http://archive3d.net/ Turbosquid http://www.turbosquid.com/ Psionic Games http://w
  6. For my towerdefense game I want to allow the player to place a turret into the 3d world with the mouse. I dont understand how to send a raycast from the camera when you click somewhere in the 3d world. For example if i want to place a block on the terrain by left clicking inside the game. Also I dont know how raycasting in general works . a link for that should be enough. thanks Friedrich
  7. hi , how are yours ? well , i have some models animateds in Mixamo , but when i try import to LeadWerks , show error " Failed to load animation " DIRECTORY '-' \ idle.mdl *Please someone can help me ? ;-; //model files = http://prntscr.com/85tj36 // Model imported to LeadWerks Editor = http://prntscr.com/85tjx7 //model editor print 1 = http://prntscr.com/85tkjo //model editor print 2 = http://prntscr.com/85tl2a // error what show when i try import animation = http://prntscr.com/85tluk
  8. "To give you an idea of the character interaction, this special feature will highlight a few parts of a minor subquest. [...] All of you who’ve played a role-playing game are familiar with the standard retrieve item-receive reward type of quest. There’s nothing wrong with those, and as a matter of fact, they are very useful for introducing a player into a universe. Unfortunately, typically those quests are implemented as “Hi how are you – if you get me this sword, I’ll give you 500 coins”, and that’s it. [...] " (not by me, credits go to larian studios) -> http://www.larian.com/Site/en
  9. Only rare 3D map and character moving (for now) Maybe I have started this blog too soon, but I want to share my ideas . (also I am a bit bored ) If you want to build something similar like this in your game, please do that . Whats inside the Screen (items with "+" are currently not in the game): The screen itself: The resolution can be changed in the options menu, There is a very smooth vintage and contrast shader to make it look better. Appearently it has a very good look now. http://steamcommunity.com/sharedfiles/filedetails/?id=408368927 The map: Some self made assets wit
  10. the Directional Light cast static shadow through solid wall modells. this happens if a light is under a pivot in scene tree view. i do not use the pivot as grouping in scene tree view anymore, it make 10 problems.
  11. i have a 3d monitor where each row is alternate the left or right eye cam. with eye glasses i have 3d, thats really cool in 3d games. its a nice to have in the engine. i saw occulus rift is supported, but this device is very expensive now.
  12. Hello, today i got carrara, a 3d modeller/animator with fbx export for a very cheap price. Carrara 8.5 Pro Bundle offer today -40% http://www.daz3d.com/carrara-8-5-pro +30% OFF on any Purchases Expires: 12/31/2050 Coupon Code: Welcome30 =$128.25
  13. I'm trying to get a 3D character to display on top of the screen as part of the HUD (so unaffected by anything in the scene as if it's it's own scene). How could I achieve this effect?
  14. Hi. My name is Travis, I have been drawing up a "module" as to teaching 3D design of game environments in one2one skype training. I have a gumtree add, too http://www.gumtree.c...ames/1073094247 Look at that for some more details. Heres a portfolio travismuller3d.weebly.com Get in touch with me by email travis_gm@live.co.uk or skype phrygian10 If you are interested in learning how to create 3D models for game engines. The first hour is free, because we will want to make sure you're all set up and ready on your end. After that, depending on what you want to achive we wi
  15. Just a small update and an information why everything is progressing so slowly with my tools. Unfortunatly (well, not really) I'm currently full of work with my daytime job (project deadlines, new features, etc.) that I'm currently don't have much time to do some private programming. This weekend I have some freetime i will spend to fix some bugs with the batch texture converter and coninue with my work on the asset builder. Hopefully I'm able to post some progress soon.
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