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Found 9 results

  1. Hello guys! Check it out, I've been developing a game for a few months and I'm finally releasing it, it's my first game on Steam so don't hesitate to check it out! It is a psychological horror game in escape game mode. I did a first version so when I say "700" hours it's more like my learning, development and all the things around because I did the majority of 3D (90%), 2D assets (85%, the 15 % left are modified things like pixelisation), the Sounds & Musics (searching and implementing) etc.. So yes I'm proud of this game ! If you are interested it's : A psychological horror escape game with a PS1 aesthetic. There are puzzles/enigmes and a beautiful loud voice-over So thanks to all the cummunity because I used the script of note (that I modified a lot to correspond to my project for example I did a keypad or a map), the Trees pack, rock pack and blood decals pack !! Thanks for your comprehension and if you check the game ❤️ Steam : https://store.steampowered.com/app/1987900/Ante_Mortem/ Itchio : https://coffeeinteractive.itch.io/ante-mortem Trailer : https://www.youtube.com/watch?v=xL-Ubn_PNNw
  2. roysizon

    ZombieZi

    A zombie shooter that deserves a try. Steam workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=691701780 Standalone version: https://hisham.itch.io/zombiezi Leadwerks Game Launcher: http://store.steampowered.com/app/355500/Leadwerks_Game_Launcher/
  3. Hello guys so I have a question I need to ask you and Im not trying to be rude to Leadwerks thats not my intention. If I want to sell my game on steam is it then possible to create and convert the game so that I can sell it on steam without having to pay 20% of the money i get from selling the game to Leadwerks legally ? Thanks
  4. Hello everyone Im completely new to Leadwerks and I was wondering if I made a game could I then sell it without violating the terms / Leadwerks EULA or any other rules ? By the way I don't want to be rude to the developers of the software Im just courius.
  5. I'm creating a horror game and am having trouble with doors. The main location is a house with swinging doors in it, and no matter what I do to the scene details, I keep walking right through the doors. I've tried every modification I can, and for some reason I can't fix it! I don't know if I'm just overlooking a simple mistake or if I made a mistake that I really don't know the solution to. Any help, guys? (Scene details below.)
  6. Hello everyone! This is my very first blog ever and hopefully it's all readable! So, lemme introduce myself a bit I'm Dragonfreak and my real name is Dion, i'm still pretty new to this community. (joined late spring if i recall correctly) I study gamedevelopment, i'm in my last year (Due some school issues it took 1 year longer than intended) i already passed my exams thanks to this awesome engine! (I keep recommending it to anyone that ask for a good engine) Currently i'm in my 5th week of my final internship, as soon i'm done here i will have my diploma and will be an official game-developer Ofcourse i have been poking around here and there on the forums and i have joined last Summer Tournament with my exam entry; Realm of the Lamb. Now, to get to the point of why i wanted to make this blog: My winter tournament game! I have been struggling ever since i got noted about the tournament, to come up with an idea.. Unlike my last summer entry, i wanted to have an actual fitting theme with the tournament! So i would be looking at something with snow, winter, cold, hot chocolate, ect.. But i wanted to give it a bit of my own twist in it.. So i came up with Space! Boy, do i love space After brainstorming and bugging my wife and a friend, we came down to this little story: My friend spammed me with all kind of wintery stuff, he came to a point he said "Evil snowman", this was as first a bit of a joke of his random train of thoughts. But then he said "Seriously tho, i want a game with evil snowmen, i don't care how or when. I want one." so this is where the first "idea" came from that will be added to the puzzle later. When i asked my wife for some good ideas, she asked me "Why space? Why not penguins?" So i was like: Well.. Cus space! And why not both? And this is where the idea was born, my wife said: Cute little penguins in spaceships shooting snowballs GENIUS! Loving it! I added the idea of my friend; Against evil snowmen! I could already imagine it all! So, finally to the point of the actual game (Sorry it took a while haha) which has the following name: Spinguins - The Invasion of the Snowmen Space penguins! Who doesn't love em right? Fighting against some evil snowman? Bring it on! The full game idea is still in development, like what kind of mode it'll be and that kind of things.. But the main idea is there! You're a little penguin, shooting snowballs against evil snowmen in UFO's (thanks to another dear friend mentioning it today). I guess the story could evolve from the idea that the home planet of the spinguins are being attacked by these evil snowmen in UFO's and that you're going to be the saviour of your planet. So for what kind of theme do i want to go with the models & feeling of the game? Something serious? Something just plain stupid? I have been kinda brainstorming about this aswell but already quite fast i got the idea to make it a bit Cartoony-ish.This especially embraces the idea of my wife: Cute penguins in a cute compact spaceship. I think i'll finally round up this blog post haha, it got quite longer then i expected.. Like, way longer! I'll try to keep some updates on my progress of the game! Currently i have been mostly doing modeling work because as mentioned above; I'm currently still having internship atleast 4 days in the week, so i don't have all the time of the world in my hands right now. Tho, in the process of modeling these things i became more quicker and handy in doing so which resulted in better models & cutting the time it takes by atleast 50%! I'll end this post with a few "Sneak peek" screenshots of what i have currently. For anyone also interested; I have a trello page which i'll use to keep track of my progress and my current worked on piece of my game. https://trello.com/b/mT1jv1zi/spinguins-the-invasion-of-the-snowmen Thanks for reading this quite large post! You're awesome, here have a cookie Pictures: Quick note: Textures are not final at all, sometimes i just added some to have a better vision on how it's shaping out - How it all started - It gots some arms! - Gave it a face - And a little cute scarf to top it off (this is not the final result, i keep that hidden for when it gets released) There are 2 more pictures of the spaceship (More sketches, i didn't make more screenshots in the process as i was carried away by the moment) You can find these on the trello page if you're interested
  7. Hi, I'm looking for texture from the internet but I can't find some kind of nice texture. Would you recommend free texture sites. Except Textures.com. note: my english is bad, i'm sorry
  8. Only rare 3D map and character moving (for now) Maybe I have started this blog too soon, but I want to share my ideas . (also I am a bit bored ) If you want to build something similar like this in your game, please do that . Whats inside the Screen (items with "+" are currently not in the game): The screen itself: The resolution can be changed in the options menu, There is a very smooth vintage and contrast shader to make it look better. Appearently it has a very good look now. http://steamcommunity.com/sharedfiles/filedetails/?id=408368927 The map: Some self made assets with the nobiax textures in the workshop* make a good look. There are walls, dead trees and a big stone. all of them have physics and it works quite well . This are low poly 3d models made in blender* . The character movement: (character model itself currently work in progress) It is like in L.o.L. , a top-down camera following the character smootlhly via thirdpersonfollow script. w-a-s-d keys move the character into the directions. The mouse is visible and is used for +spells and other things to interact with the 3D world. Very much work needs to be done in particular here. The +barrels and +chests: Unlike the chest, a barrel can be breaked by the player to see whats inside even when its locked. The chest can be opened if it is not locked and a window will appear showing you what`s inside. The +key: Any key that (wow just want to throw in that the site auto saved this at 12:22:22) is found on the map is for opening a +door or a +chest to explore the world. There is also a +key boundle that can open anything if you are skilled in this. +Npcs: They are a main part of the Game, like story and much amount of interacting with them on surprise or +trading. examples: guardian always watches you not stealing a item, or you will be put into jail. +buttons and +bars: On the screen there will be a health bar, a stamina bar and a mana amount bar. if one of them is empty you can think yourself what happens. The bars maximum amount can be increasid with potions for an amount of time or via skill tree. The health bar in particular can be filled with food, the mana bar with drinks, the stamina bar just with potions but it refills itself much faster if the character makes a short break from running. There will also be a combat switch button, when you are in combat, you need too pull out your weapon, when you are in a friendly surrounding with Npcs they want you to put it on your back. Much more buttons will be available like inventory or equip and much more things...
  9. Just a short entry for now. Finally, we received a confirmation email from Big Fish Games and these days we are working to implement their requests. I hope until the end of the month we will send our game for full QA. Here is a picture from the title screen. I will come with more pics in the next days. Update: More news may be available through: http://www.facebook.com/pages/RVL-Games/112666448755905
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