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What are you working on :


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This is a continuation of the terrain map I was working on in a previous post:

 

Convex Map:

post-2229-0-27167400-1417833889_thumb.png

 

Flow Map:

post-2229-0-79984100-1417833952_thumb.png

 

Normal Map:

post-2229-0-51310100-1417834140_thumb.png

 

Slope Map:

post-2229-0-54670800-1417834198_thumb.png

 

Wear map:

post-2229-0-13623400-1417834255_thumb.png

*EDIT*

I made a change in the Device View for a different method of splat map output:

post-2229-0-69954400-1417841664_thumb.jpg

 

Splat Map:

post-2229-0-24290800-1417841746_thumb.png

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  • 1 month later...

Currently porting my GUI lib to leadwerks and decided to port my console over.

017f90049a.png

 

It took a few tweaks but overall it was really easy to port over.

The text entry does move and clip text so you can see what you're doing if it's out of the boxs bounds, it also has carrat positioning, line wrapping and scrollbars are there too.

Parenting and dragging are supported.

 

Does anyone know if there is a keycode for the mousewheel up and mousewheel down in lua yet?

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Does anyone know if there is a keycode for the mousewheel up and mousewheel down in lua yet?

 

If you are referring to the mousewheel being clicked, then you can use 'self.window:MouseHit(Key.MButton)' or 'self.window:MouseDown(Key.MButton)'. If you are referring to the mousewheel being scrolled, then use 'self.window:GetMousePosition().z'

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If you are referring to the mousewheel being clicked, then you can use 'self.window:MouseHit(Key.MButton)' or 'self.window:MouseDown(Key.MButton)'. If you are referring to the mousewheel being scrolled, then use 'self.window:GetMousePosition().z'

 

GetMousePosition().z is what I was looking for, thanks!

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