I want to import a model that had previously many Modifiers in Blender, but all applied and looking good inside the program.
However, if I import them as .fbx into the Engine a part from the Model's Hierarchy is broken, and has a too big scale.
I think everything else is fine. How do I fix this ? I already used the reliable apply scale, rot and pos in Blender but it didn't work.
Below some screenshots of the problem.