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  1. Go around and do some stuff.
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  2. Hello everyone,
    My name is Jason and this is my first project in Leadwerks. I started working on it just before the start of October after watching the LUA scripting tutorial series. I have some coding background in c++ so the shift to LUA wasn't so tough, I can't wait to start working with Leadwerks and the c++ pro version after this little project.

    The project is called Dread Loop and its a enemy wave survival mixed with rogue like elements. The mixture I was going for was Doom mixed with Binding of Isacc. As great as that sounds I don't think its a close to that cool as I wanted it to be. I also hope that this kinda fits the competition rules, as there wont be any winning the game, just competition to get to the highest round you can.
    ** New itch.io page ** :
    https://notaclevername.itch.io/dread-loop
    Controls:
    Move - WSAD
    Sprint - Hold Shift
    Fire - Hold Mouse 1
    Jump - Space
    Spin 180 - Right Mouse
  3. Survive against waves of killer robot spiders, armed with an SMG and an endless supply of ammunition.
    How many waves can you survive?

    Controls:
    W,A,S,D - Movement
    LMB - Fire Weapon
    RMB - Aim Down Sights
    R - Reload

    *This game was made in under a month for the Leadwerks Games of Winter 2016 Tournament. It was originally made to use nothing but custom made assets, but I was forced to use a few standard assets due to my full time job taking up most of my time.
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  4. Very fast and difficult arena FPS where the goal is to kill as many enemies as you can until you are dead. Collect ammo and health pickups to stay alive longer.
    Features:
    Bunny hopping and wall jumping 3 weapons: Anesthetic. Shotgun and Firework. Firework's rocket inherits a percentage of your speed when launched 2 types of enemies: mele and archers Steam leaderboards Painkiller OST a.k.a. "The best music in games" by Mech
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  5. ------------
    | WolfTale |
    ------------

    This is my first game created with Leadwerks! It's an entry for the Halloween 2015 games contest. It's not overly polished, some parts I couldn't figure out (for example, setting the camera to NOT go through buildings!). Hope you enjoy it!

    ------------
    | Story |
    ------------
    You were human... once. That was before you were afflicted with the curse of the werewolf. Only the Chapel of Healing can save you, but to get there, you'll need to find enough pumpkins to open the doors...

    ------------
    | Controls |
    ------------
    W - Forwards
    S - Backwards
    Shift - Sprint
    Mouse - Turn

    ------------
    | Thanks |
    ------------
    Josh Klint - Models (and engine!!)
    Chris V - Skybox
    Shadmar - Firepit
    Poison Games - Trees
    Hirte - Werewolf
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  6. Vectronic is a first-person environmental puzzle game inspired other games of the same genre such as Portal, Quadrum Conundrum, and Q.U.B.E. Players must solve puzzles using special power balls that effect boxes that changes their behavior in the world.

    Please understand that I contructed this demo within a month, and this build does not/will not represent the final game. Please follow the blog for current news and screenshots.

    Controls
    Movement: W,A,S,D Jump: Space Crouch: Ctrl Fire Blue Ball: Left Click Fire Green Ball: Right Click Pickup/Drop Object: E Links
    Blog: http://vectronicgame.blogspot.com/ Follow the progress on Trello!: https://trello.com/b/1SdYi6Zr/vectronic My Youtube: https://www.youtube.com/user/reepblue
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  7. Science is a somewhat large game that I made for a school project.

    Details:
    You play as a random person who has mistakenly entered Lakritz Laboratories, and must now fight your way through numerous monsters, with the aid of a powerful but inaccurate shotgun. This game has five story levels that take me about twenty minutes to complete and one survival level. This game also has completely custom monsters and weapons. Other Stuff:
    The player has a health of one, so the monsters will kill you in one hit. The crosshair is not accurate, so aim a little to the left. Your ammo resets after each level, so there is no need to conserve it. Don't forget to get ammo from the many ammo boxes. I had difficulties with spawning a player with the shotgun, so you must pick up a new one at the start of every level. Remember to report anything wrong or anything you want changed! Controls:
    WASD to move. E to use or pick up ammo. Enter to respawn at anytime. F for flashlight. Huge thanks to The Hankinator for his AI script.
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  8. Relic Rick is a voxel-based first-person dungeon crawler with strong focus on exploration, puzzle solving, and combat. You take role of a hired treasure thief set on a series of contracts to retrieve mystical relics. Stay true to the contracts and complete the deals by selling the relics to the buyers or go rogue and keep the relics for magical enahancements to become a powerful treasure hunter. The choice is yours! However, each choice comes with their own consequence..
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  9. Log Riders is my entry for Leadwerks Summer Games Tournament 2016

    Objective - Finish the stage without falling in the water

    There are 3 stages and a secret one.

    Tips:
    Beware, if you stay too much in the log you will fall and the log will lose momentum
    The logs use physics, so they will react to where you jump.

    WASD - Movement
    Space - Jump

    For feedback please post here or on werkspace.
    This is only a prototype, I had so much fun doing this and I hope you have fun playing too =]

    I will polish and put more stages in the future if you guys want!
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  10. Get to the exit!
    Flash gun has limited charge. Recharge at light pools. Watch your step. Mushrooms may be your friend.
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  11. Halloween Pumpkin Run
    Try to collect all the pumpkins but beware the graveyard residents who don't like trespassers disturbing them. The more pumpkins you take the more dead will awaken!
    -- Controls --
    WASD, Shift to Run, Space to Jump
    -- Tips --
    Don't let a zombie catch you. One hit and it's game over.
    Run outside the graveyard or hop over the fence to escape pursuing zombies.
    Pickup a special pumpkin for a speed boost.
    - credits --
    Game by Thomas Long
    Music - "Classy Ghouls Halloween Gathering" by Eric Matyas
    Special thanks to all the steam workshop contributers for the Graveyard props, skyboxes and shaders including ChrisV, Einlander, Shadmar
    Made for the Leadwerks Halloween 2015 Game Competition
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  12. Little Dagon the dragon must collect all the gems
    to power the portal to enter the next level.
    Run into or shoot chests to smash 'em!
    Glide from one place to another!
    Shoot fireballs from your mouth!
    W,S,A,D and mouse to move
    Mouse click to fire
    Space - jump
    Glide - space while in the air - Space while gliding to drop
    Left Shift - run
    FPS display - F11
    Vsync on/off - V
    Escape - menu on/off (titlescreen too)
    Made for the Summer Games Tournament 2016.
    Models: buildings, well, and enemies by Arteria 3D
    Titlescreen music: Chan Redfield - This Is It
    Level 1a music: Chan Redfield - Big Hit Track
    Level 1b music: Venom - Arteria 3D
    Level 2 music: Chan Redfield - Better Than Ever
    Level 3 music: A Heroes Charge - Arteria 3D
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